banner



Deus Ex: Mankind Divided DX12 Patch Out Now; Multi-GPU Not Yet Supported

Developer Nixxes has just released the Deus Ex: Mankind Divided DirectX 12 patch, which adds support for the DX12 API alongside fixes for several issues.

Yesterday, Eidos Montreal'south community director Poticha confirmed that the DX12 update would be release today. Deus Ex: Mankind Divided would initially launch with DX12 support, but Nixxes later delayed support of the API.

Check out the official release notes from Nixxes downwards below. The patch volition be applied by Steam automatically when you adjacent commencement the game.

The following fixes are in this patch:

- Fixed a freeze that happened for some players during the subway loading scene.
- Fix for issue where massive stalls would occur in Prague.
- Fixed effect where players could no longer save when they ran out of Steam Cloud space. (When the player runs out of space, the oldest saves volition now be removed from the Steam Cloud. They volition NOT be deleted and are withal available from disk. They will remain nowadays in your in-game 'load game' listing.
- Improved shadow behaviour in the distance when Contact Hardening Shadows is turned on.
- Fixed outcome where tutorial messages could stay/re-announced on-screen after completing the tutorial.
- Stock-still an issue where players could lose input control when hacking sure computers.
- Fixed various UI problems.

Release of DirectX 12 support in Deus Ex: Mankind Divided:

As of today, users are also able to apply the awaited DirectX 12 Graphics API. To activate this you are required to do the following:

  • Inside your Steam Library, right-click on Deus Ex: Mankind Divided.
  • Select 'properties' from the context carte and navigate to the Beta tab.
  • From the dropdown carte du jour, select dx12_preview then close the window.

After the game has downloaded the DirectX 12 supported build you lot can and so toggle DirectX 12 from either the launcher window or from the Display options within the game.
Notation that DirectX 12 requires a restart of the game if (de-)activated from within a running Deus Ex: Flesh Divided game session.

o WARNING: Using the DirectX 12 API tin can offer improve functioning on some systems, however, it volition not be benign on all.
o Multi-GPU is not yet supported in this patch.
o If yous run across problems with DirectX 12, we recommend turning information technology off once more. There are no visual or gameplay differences betwixt the two DirectX versions.
o As always, brand sure that your drivers are upwardly to date.

Known DirectX 12 result:
- There is a known bug that causes some very loftier end cards to regress relative to DirectX 11. This problems is existence addressed by the development team.

While we expect this patch to be an improvement for everyone, if you exercise have trouble with this patch and prefer to stay on older versions, nosotros have fabricated a Beta available on Steam, v1.0_build524.6, v1.0_build524.seven, v1.1_build524.x, v1.2_build524.xv and v1.3_build524.17 that can exist used to switch back to previous versions.

Nosotros will continue monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

Over the last few weeks, several Mankind Divided patches accept been released. Almost patches focused on crashes that occurred inside the game.

Source: https://wccftech.com/deus-ex-mankind-divided-dx12-patch-out-now/

Posted by: hayesaltylets.blogspot.com

0 Response to "Deus Ex: Mankind Divided DX12 Patch Out Now; Multi-GPU Not Yet Supported"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel